255 lines
		
	
	
		
			9.8 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			255 lines
		
	
	
		
			9.8 KiB
		
	
	
	
		
			C++
		
	
	
	
| /*
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|  * Copyright (c) 2016, NVIDIA CORPORATION. All rights reserved.
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|  *
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|  * Redistribution and use in source and binary forms, with or without
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|  * modification, are permitted provided that the following conditions
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|  * are met:
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|  *  * Redistributions of source code must retain the above copyright
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|  *    notice, this list of conditions and the following disclaimer.
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|  *  * Redistributions in binary form must reproduce the above copyright
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|  *    notice, this list of conditions and the following disclaimer in the
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|  *    documentation and/or other materials provided with the distribution.
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|  *  * Neither the name of NVIDIA CORPORATION nor the names of its
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|  *    contributors may be used to endorse or promote products derived
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|  *    from this software without specific prior written permission.
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|  *
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|  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
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|  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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|  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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|  * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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|  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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|  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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|  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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|  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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|  * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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|  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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|  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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|  */
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| 
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| /**
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|  * @file
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|  * <b>NVIDIA Multimedia API: EGL Renderer API</b>
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|  *
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|  * @b Description: This file declares the NvEgl Renderer API.
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|  */
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| #ifndef __NV_EGL_RENDERER_H__
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| #define __NV_EGL_RENDERER_H__
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| 
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| #include "NvElement.h"
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| 
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| #include <EGL/egl.h>
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| #include <EGL/eglext.h>
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| #include <GLES2/gl2.h>
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| #include <GLES2/gl2ext.h>
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| 
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| #include <X11/Xlib.h>
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| 
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| /**
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|  * @defgroup l4t_mm_nveglrenderer_group Rendering API
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|  *
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|  * The \c %NvEglRenderer API provides EGL and Open GL ES 2.0 rendering
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|  * functionality.
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|  *
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|  * @ingroup aa_framework_api_group
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|  * @{
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|  */
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| 
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| /**
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|  *
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|  * @c %NvEglRenderer is a helper class for rendering using EGL and OpenGL
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|  * ES 2.0. The renderer requires the file descriptor (FD) of a buffer
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|  * as an input. The rendering rate, in frames per second (fps), is
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|  * configurable.
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|  *
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|  * The renderer creates an X Window of its own. The width, height,
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|  * horizontal offset, and vertical offset of the window are
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|  * configurable.
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|  *
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|  * All EGL calls must be made through one thread only. This class
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|  * internally creates a thread which performs all EGL/GL
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|  * initializations, gets @c EGLImage objects from FD, renders the @c
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|  * EGLImage objects, and then deinitializes all the EGL/GL structures.
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|  *
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|  */
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| class NvEglRenderer:public NvElement
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| {
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| public:
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|     /**
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|      * Creates a new EGL-based renderer named @a name.
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|      *
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|      * This method creates a new X window for rendering, of size @a
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|      * width and @a height, that is offset by @a x_offset and @a
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|      * y_offset. If @a width or @a height is zero, a full screen
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|      * window is created with @a x_offset and @a y_offset set to zero.
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|      *
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|      * It internally initializes EGL, creates an @c eglContext, an
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|      * @c eglSurface, a GL texture, and shaders for rendering.
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|      *
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|      *
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|      * @param[in] name Specifies a pointer to a unique name to identity the
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|      *                 element instance.
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|      * @param[in] width Specifies the width of the window in pixels.
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|      * @param[in] height Specifies the height of the window in pixels.
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|      * @param[in] x_offset Specifies the horizontal offset of the window in pixels.
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|      * @param[in] y_offset Specifies the vertical offset of the window in pixels.
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|      * @return A reference to the newly created renderer object, otherwise @c NULL in
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|      *          case of failure during initialization.
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|      */
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|     static NvEglRenderer *createEglRenderer(const char *name, uint32_t width,
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|                                           uint32_t height, uint32_t x_offset,
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|                                           uint32_t y_offset);
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|      ~NvEglRenderer();
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| 
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|     /**
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|      * Renders a buffer.
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|      *
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|      * This method waits until the rendering time of the next buffer,
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|      * caluclated from the rendering time of the last buffer and the
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|      * render rate in frames per second (fps). This is a blocking
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|      * call.
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|      *
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|      * @param[in] fd Specifies the file descriptor (FD) of the exported buffer
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|      *               to render.
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|      * @return 0 for success, -1 otherwise.
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|      */
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|     int render(int fd);
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| 
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|     /**
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|      * Sets the rendering rate in frames per second (fps).
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|      *
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|      * @warning An @a fps of zero is not allowed.
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|      *
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|      * @param[in] fps Specifies the render rate in fps.
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|      * @return 0 for success, -1 otherwise.
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|      */
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|     int setFPS(float fps);
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| 
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|     /**
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|      * Gets underlying EGLDisplay.
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|      *
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|      * @return EGLDisplay handle
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|      */
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|     EGLDisplay getEGLDisplay() { return egl_display; }
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| 
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|     /**
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|      * Gets the display resolution.
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|      *
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|      *
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|      * @param[out] width A pointer to the full screen width, in pixels.
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|      * @param[out] height A pointer to the full screen height, in pixels.
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|      * @return 0 for success, -1 otherwise.
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|      */
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|     static int getDisplayResolution(uint32_t &width, uint32_t &height);
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| 
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|     /**
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|      * Sets the overlay string.
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|      *
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|      *
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|      * @param[in] str A pointer to the overlay text.
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|      * @param[in] x Horizontal offset, in pixels.
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|      * @param[in] y Vertical offset, in pixels.
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|      * @return 0 for success, -1 otherwise.
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|      */
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|     int setOverlayText(char *str, uint32_t x, uint32_t y);
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| 
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| private:
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|     Display * x_display;    /**< Connection to the X server created using
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|                                   XOpenDisplay(). */
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|     Window x_window;        /**< Holds the window to be used for rendering created using
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|                                   XCreateWindow(). */
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| 
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|     EGLDisplay egl_display;     /**< Holds the EGL Display connection. */
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|     EGLContext egl_context;     /**< Holds the EGL rendering context. */
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|     EGLSurface egl_surface;     /**< Holds the EGL Window render surface. */
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|     EGLConfig egl_config;       /**< Holds the EGL frame buffer configuration to be used
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|                                      for rendering. */
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| 
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|     uint32_t texture_id;        /**< Holds the GL Texture ID used for rendering. */
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|     GC gc;                      /**< Graphic Context */
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|     XFontStruct *fontinfo;      /**< Brush's font info */
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|     char overlay_str[512];       /**< Overlay's text */
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| 
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|     /**
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|      * Creates a GL texture used for rendering.
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|      *
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|      * @return 0 for success, -1 otherwise.
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|      */
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|     int create_texture();
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|     /**
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|      * Initializes shaders with shader programs required for drawing a
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|      * buffer.
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|      *
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|      * @return 0 for success, -1 otherwise.
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|      */
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|     int InitializeShaders();
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|     /**
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|      * Creates, compiles and attaches a shader to the @a program.
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|      *
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|      * @param[in] program Specifies the GL Program ID.
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|      * @param[in] type Specifies the type of the vertex shader. Must be either
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|                        @c GL_VERTEX_SHADER or @c GL_FRAGMENT_SHADER.
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|      * @param[in] source Specifies the source code of the shader in form of a string.
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|      * @param[in] size Specifies the character length of @a source.
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|      */
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|     void CreateShader(GLuint program, GLenum type, const char *source,
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|                       int size);
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| 
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|     struct timespec last_render_time;   /**< Rendering time for the last buffer. */
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| 
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|     int render_fd;      /**< File descriptor (FD) of the next buffer to
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|                              render. */
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|     bool stop_thread;   /**< Boolean variable used to signal rendering thread
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|                              to stop. */
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|     pthread_t render_thread;        /**< The pthread id of the rendering thread. */
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|     pthread_mutex_t render_lock;    /**< Used for synchronization. */
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|     pthread_cond_t render_cond;     /**< Used for synchronization. */
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|     uint32_t overlay_str_x_offset;  /**< Overlay text's position in horizontal direction. */
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|     uint32_t overlay_str_y_offset;  /**< Overlay text's position in vertical direction. */
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|     float fps;                      /**< The render rate in frames per second. */
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|     uint64_t render_time_sec;       /**< Seconds component of the time for which a
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|                                          frame should be displayed. */
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|     uint64_t render_time_nsec;      /**< Nanoseconds component of the time for which
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|                                          a frame should be displayed. */
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| 
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|     /**
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|      * Constructor called by the wrapper createEglRenderer.
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|      */
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|     NvEglRenderer(const char *name, uint32_t width, uint32_t height,
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|                   uint32_t x_offset, uint32_t y_offset);
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|     /**
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|      * Gets the pointers to the required EGL methods.
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|      */
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|     static int initEgl();
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|     /**
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|      * Method executed by the renderThread.
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|      *
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|      * This method continues to execute infinitely until signalled to
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|      * stop with the @c stop_thread variable. This method contains a
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|      * while loop that calls NvEglRenderer::renderInternal().
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|      */
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|     static void * renderThread(void *arg);
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|     /**
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|      * This method contains the actual logic of rendering a buffer
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|      * and waiting until the buffer render time.
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|      */
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|     int renderInternal();
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| 
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|     /**
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|      * These EGL function pointers are required by the renderer.
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|      */
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|     static PFNEGLCREATEIMAGEKHRPROC eglCreateImageKHR;
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|     static PFNEGLDESTROYIMAGEKHRPROC eglDestroyImageKHR;
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|     static PFNEGLCREATESYNCKHRPROC eglCreateSyncKHR;
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|     static PFNEGLDESTROYSYNCKHRPROC eglDestroySyncKHR;
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|     static PFNEGLCLIENTWAITSYNCKHRPROC eglClientWaitSyncKHR;
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|     static PFNEGLGETSYNCATTRIBKHRPROC eglGetSyncAttribKHR;
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|     static PFNGLEGLIMAGETARGETTEXTURE2DOESPROC glEGLImageTargetTexture2DOES;
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| 
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|     static const NvElementProfiler::ProfilerField valid_fields =
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|             NvElementProfiler::PROFILER_FIELD_TOTAL_UNITS |
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|             NvElementProfiler::PROFILER_FIELD_FPS |
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|             NvElementProfiler::PROFILER_FIELD_LATE_UNITS;
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| };
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| /** @} */
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| #endif
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