VTrain/tools/jetson_multimedia/include/Argus/BufferStream.h

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/*
* Copyright (c) 2017-2018, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of NVIDIA CORPORATION nor the names of its
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
/**
* @file
* <b>Libargus API: BufferStream API</b>
*
* @b Description: Defines an OutputStream type used to write to application-managed buffers.
*/
#ifndef _ARGUS_BUFFER_STREAM_H
#define _ARGUS_BUFFER_STREAM_H
namespace Argus
{
/**
* @defgroup ArgusBufferOutputStream BufferOutputStream
* @ingroup ArgusOutputStream
* @ref ArgusOutputStream type that writes to application-managed buffers (STREAM_TYPE_BUFFER).
*
* Buffer-based OutputStream objects maintain a set of Buffer objects that are
* created by the application to wrap native image buffers allocated and owned
* by the application. These Buffer objects do not take possession of the native
* resources, which continue to be owned by the application; rather, they are used
* to control data access between libargus (as capture results are written) and the
* application (as the capture results are read).
*
* Every Buffer stream is associated with a single BufferType, which corresponds
* to the native resource type that is being wrapped by its Buffers. This BufferType
* dictates which interfaces will be supported by the OutputStream and the child
* BufferSettings and Buffer objects created by it, and is immutable after stream
* creation.
*
* In addition to image data, Buffer objects may be optionally used to transport
* sync information between libargus and the application in order to support hardware
* level synchronization and pipelining across the API boundary. The type of sync
* information, and the sync interfaces supported by a Buffer, is controlled by
* the SyncType.
*/
/**
* @defgroup ArgusBufferOutputStreamSettings BufferOutputStreamSettings
* @ingroup ArgusOutputStreamSettings
* Settings type used to configure/create @ref ArgusBufferOutputStream streams (STREAM_TYPE_BUFFER).
*/
/**
* @ref ArgusOutputStream type that writes to application-managed Buffers.
* @ingroup ArgusOutputStream ArgusOutputStreamSettings
*/
DEFINE_UUID(StreamType, STREAM_TYPE_BUFFER, c723d960,5231,11e7,9598,18,00,20,0c,9a,66);
/**
* @defgroup ArgusBufferBuffer Buffer Types
* @ingroup ArgusBuffer
* The buffer type describes the type of the image resource being wrapped by the @ref ArgusBuffer.
*/
/**
* @defgroup ArgusBufferBufferSettings Buffer Types
* @ingroup ArgusBufferSettings
* Provides buffer type specific configuration settings.
*/
DEFINE_NAMED_UUID_CLASS(BufferType);
DEFINE_UUID(BufferType, BUFFER_TYPE_NONE, c723d961,5231,11e7,9598,18,00,20,0c,9a,66);
/**
* @defgroup ArgusBufferSync Sync Types
* @ingroup ArgusBuffer
* The sync type describes the type of sync object to use with the @ref ArgusBuffer.
*/
/**
* @defgroup ArgusBufferBufferSettings Buffer Types
* @ingroup ArgusBufferSettings
* Provides sync type specific configuration settings.
*/
DEFINE_NAMED_UUID_CLASS(SyncType);
DEFINE_UUID(SyncType, SYNC_TYPE_NONE, c723d962,5231,11e7,9598,18,00,20,0c,9a,66);
/**
* Object that wraps an application-managed buffer for use as a capture request destination.
*
* Every Buffer is associated with a single BufferType, which corresponds to the
* native resource type that is being wrapped by it, and dictates which interfaces
* it will support.
*
* In addition to image data, Buffer objects may optionally transport sync
* information between libargus and the application in order to support hardware
* level synchronization and pipelining across the API boundary. The type of sync
* information, and the sync interfaces supported by a Buffer, is controlled by
* the SyncType.
*
* All Buffer objects will support the IBuffer interface in order to query the
* core BufferType and SyncType.
*
* @defgroup ArgusBuffer Buffer
* @ingroup ArgusObjects
*/
class Buffer : public InterfaceProvider, public Destructable
{
protected:
~Buffer() {}
};
/**
* Container for settings used to configure/create a @ref ArgusBuffer.
*
* These objects are created by IBufferOutputStream::createBufferSettings, and
* are used to configure the various parameters required for Buffer creation.
* Since the Buffer OutputStream which creates this object uses a single
* BufferType and SyncType, the interfaces supported by BufferSettings objects
* are dictated by these types.
*
* @defgroup ArgusBufferSettings BufferSettings
* @ingroup ArgusObjects
*/
class BufferSettings : public InterfaceProvider, public Destructable
{
protected:
~BufferSettings() {}
};
/**
* @class IBufferOutputStreamSettings
*
* Interface that exposes the configuration available to Buffer-based OutputStreams.
*
* @ingroup ArgusBufferOutputStreamSettings
*/
DEFINE_UUID(InterfaceID, IID_BUFFER_OUTPUT_STREAM_SETTINGS,
c723d963,5231,11e7,9598,18,00,20,0c,9a,66);
class IBufferOutputStreamSettings : public Interface
{
public:
static const InterfaceID& id() { return IID_BUFFER_OUTPUT_STREAM_SETTINGS; }
/**
* Sets the BufferType for the stream. This controls which type of native buffer
* type will be wrapped by this OutputStream, and thus will dictate which interfaces
* are supported by the OutputStream and child BufferSettings and Buffer objects.
* This value defaults to BUFFER_TYPE_NONE and must be set by the application
* to a BufferType supported by this libargus implementation.
*
* @param[in] type The BufferType to use for the new OutputStream.
*/
virtual Status setBufferType(const BufferType& type) = 0;
/**
* Returns the BufferType to be used for the stream.
*/
virtual BufferType getBufferType() const = 0;
/**
* Sets the SyncType for the stream. This controls which type of native sync
* information will be attached to Buffers for sync support between libargus
* and the application.
* This value defaults to SYNC_TYPE_NONE, which means that no sync information
* will be supported. In this case, both the application and libargus are
* expected to be done all read and/or write operations before passing the
* Buffer to the other.
*
* @param[in] type The SyncType to use for the new OutputStream.
*/
virtual Status setSyncType(const SyncType& type) = 0;
/**
* Returns the SyncType to be used for the stream.
*/
virtual SyncType getSyncType() const = 0;
/**
* Sets the metadata enable for the stream. When metadata is enabled, a CaptureMetadata
* object may be attached to each Buffer when it is output from libargus as the result
* of a successful capture request (see IBuffer::getMetadata).
*
* @param[in] enable Whether or not metadata is enabled for the stream.
*/
virtual void setMetadataEnable(bool enable) = 0;
/**
* Returns the metadata enable.
*/
virtual bool getMetadataEnable() const = 0;
protected:
~IBufferOutputStreamSettings() {}
};
/**
* @class IBufferOutputStream
*
* Interface that provides the methods used with Buffer-based OutputStreams.
*
* @ingroup ArgusBufferOutputStream
*/
DEFINE_UUID(InterfaceID, IID_BUFFER_OUTPUT_STREAM, c723d964,5231,11e7,9598,18,00,20,0c,9a,66);
class IBufferOutputStream : public Interface
{
public:
static const InterfaceID& id() { return IID_BUFFER_OUTPUT_STREAM; }
/**
* Returns the BufferType of the stream.
*/
virtual BufferType getBufferType() const = 0;
/**
* @returns the SyncType of the stream.
*/
virtual SyncType getSyncType() const = 0;
/**
* Creates a BufferSettings object. This Destructable object is used to configure
* the settings for a new Buffer object, including things like the native buffer
* handle that is to be wrapped by the Buffer. The interfaces and settings that
* are supported by the new BufferSettings object are dictated by the BufferType
* and SyncType of the creating OutputStream.
*
* @param[out] status An optional pointer to return success/status.
*
* @returns a new BufferSettings, or NULL on failure (error code written to 'status').
*/
virtual BufferSettings* createBufferSettings(Status* status = NULL) = 0;
/**
* Creates a Buffer object. All of the settings used to configure Buffer creation
* are provided by the BufferSettings object (which continues to be owned by the
* application and can be reused until destroyed).
*
* New Buffer objects are returned to the application in the "acquired" state,
* meaning that the application must call releaseBuffer on the Buffer before it
* may be used by libargus.
*
* @param[in] settings the buffer settings to use for Buffer creation.
* @param[out] status An optional pointer to return success/status.
*
* @returns a new BufferSettings, or NULL on failure (error code written to 'status').
*/
virtual Buffer* createBuffer(const BufferSettings* settings, Status* status = NULL) = 0;
/**
* Acquires a Buffer from the stream that was written to by a libargus capture request.
*
* Buffers are acquired from the stream in FIFO order relative to when they are
* produced by libargus (which may not match the original request submission order).
* If a non-zero timeout is provided, this operation will block until a new Buffer
* is produced by libargus or the timeout period is exceeded.
*
* Once a Buffer has been acquired, the application will have exclusive access to the
* Buffer's image data, which it will retain until the Buffer is released back to the
* stream for further capture request use via releaseBuffer. Buffers may also be
* destroyed while acquired; doing so prevents any further use of the Buffer object
* within the Stream and releases any buffer resources or references held by the Buffer
* object.
*
* If sync support has been enabled for this Stream/Buffer (ie. SyncType is not
* STREAM_TYPE_NONE), hardware synchronization capabilities may be used to allow hardware
* operations on a Buffer to still be pending when it is acquired from or released back to
* libargus. In this case, the returned Buffer will contain the output sync information
* provided by libargus which the application must obey before accessing the Buffer's
* image data. Similarly, the application may need to write input sync information to
* the Buffer before calling releaseBuffer such that libargus will obey the sync before
* the Buffer is written to by a new capture request. The exact mechanism used for reading
* and writing this sync state depends on and is documented by the various SyncTypes and
* their corresponding interfaces.
*
* @param[in] timeout The amount of time to allow for the acquire.
* @param[out] status An optional pointer to return success/status.
*
* @returns A Buffer that has been written to by a capture request
*/
virtual Buffer* acquireBuffer(uint64_t timeout = TIMEOUT_INFINITE, Status* status = NULL) = 0;
/**
* Release a Buffer back to the stream to make it available for a future capture request.
*
* Once a Buffer has been released to the Stream, libargus will have exclusive access to
* the Buffer's image resources until it is once again acquired by the application via
* acquireBuffer. Any buffer access outside of libargus during this time may lead to
* undefined results.
*
* While it is often the case that Buffers may be used by libargus in the order they are
* released, this is not a requirement; libargus may reuse Buffers in any order once they
* have been released.
*
* If sync support has been enabled for this StreamBuffer (ie. SyncType is not
* STREAM_TYPE_NONE), sync information may need to be written to the Buffer by the client
* before releaseBuffer is called. The exact mechanism used for writing this sync state
* depends on and is documented by the various SyncTypes and their corresponding interfaces.
*
* Note that while it is safe to destroy a Buffer object while it has been released to
* libargus, it is possible that pending requests may be using this Buffer and may still
* output Events that reference the Buffer object, and so the application is responsible
* for making sure that it does not use any Buffer object that it has previously destroyed.
* If there are no pending requests using a particular Stream, destroying any of its
* released Buffers will prevent them from ever being used or returned by libargus again.
*
* @param[in] buffer The Buffer to release back to the stream.
*/
virtual Status releaseBuffer(Buffer* buffer) = 0;
/**
* Signals the end of the stream.
*
* Once the end of stream has been signalled on a stream, any call made to acquireBuffer
* will immediately (ignoring the timeout parameter) return NULL with a STATUS_END_OF_STREAM
* status when the following is true:
* 1) There are no Buffers immediately available to be acquired, and
* 2) There are no capture requests pending writes to the stream.
* This implies that no pending or completed frames will be lost, and that all pending or
* completed frames must be acquired before an END_OF_STREAM status is returned.
*
* If any thread is blocked in acquireBuffer when the end of stream is signalled, and the
* above conditions are met, then that thread will unblock and return END_OF_STREAM immediately.
*/
virtual Status endOfStream() = 0;
protected:
~IBufferOutputStream() {}
};
/**
* @class IBuffer
*
* Interface that provides the core methods for Buffer objects.
*
* @ingroup ArgusBuffer
*/
DEFINE_UUID(InterfaceID, IID_BUFFER, c723d965,5231,11e7,9598,18,00,20,0c,9a,66);
class IBuffer : public Interface
{
public:
static const InterfaceID& id() { return IID_BUFFER; }
/**
* Returns the BufferType of the Buffer.
*/
virtual BufferType getBufferType() const = 0;
/**
* Returns the SyncType of the Buffer.
*/
virtual SyncType getSyncType() const = 0;
/**
* Sets the client data for the Buffer.
* This is provided as a convenience for applications to be able to map Buffers to
* other client-managed data. It is not used at all by the libargus implementation,
* and is returned as-is by getClientData.
* Default value: NULL
*
* @param[in] clientData The client data pointer to set in the buffer.
*/
virtual void setClientData(const void* clientData) = 0;
/**
* Returns the client data from the Buffer.
*/
virtual const void* getClientData() const = 0;
/**
* Returns the CaptureMetadata object that was attached to this Buffer when it was last
* output to the stream from the result of a successful capture request.
*
* This method should only ever be called while the Buffer is in an acquired state; ie. the
* time between when the Buffer was acquired by IBufferOutputStream::acquireBuffer and when
* it was released by IBufferOutputStream::releaseBuffer. If called outside of the acquired
* state, NULL will be returned. Similarly, the returned object will only remain valid so
* long as the Buffer is acquired -- if this object or any of its interfaces are accessed
* outside of the acquired state, undefined results or abnormal process termination may occur.
*
* Metadata will only be written if metadata is enabled for the stream (see
* IBufferOutputStreamSettings::setMetadataEnable). NULL may also still be returned if there
* were any capture errors or metadata is otherwise unavailable.
*/
virtual const CaptureMetadata* getMetadata() const = 0;
protected:
~IBuffer() {}
};
} // namespace Argus
#endif // _ARGUS_BUFFER_STREAM_H