VTrain_BothSides/tools/jetson_multimedia/include/EGLStream/FrameConsumer.h

116 lines
4.9 KiB
C
Raw Normal View History

2025-01-09 02:02:52 +00:00
/*
* Copyright (c) 2016-2019, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of NVIDIA CORPORATION nor the names of its
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef _EGLSTREAM_FRAME_CONSUMER_H
#define _EGLSTREAM_FRAME_CONSUMER_H
#include "Frame.h"
namespace EGLStream
{
/**
* A FrameConsumer object acts as a consumer endpoint to an OutputStream or
* EGLStream, provided during creation, and exposes interfaces to return
* Frame objects that provide various image reading interfaces.
*
* Destroying a Consumer will disconnect the consumer from the EGLStream, but
* Frame objects returned by IFrameConsumer::acquireFrame will persist until
* the application explicitly destroys those objects.
*/
class FrameConsumer : public Argus::InterfaceProvider, public Argus::Destructable
{
public:
/**
* Creates a new FrameConsumer to read frames from an Argus OutputStream.
*
* @param[in] outputStream The output stream to read from.
* @param[out] status An optional pointer to return an error status code.
*
* @returns A new FrameConsumer object, or NULL on error.
*/
static FrameConsumer* create(Argus::OutputStream* outputStream,
Argus::Status* status = NULL);
/**
* Creates a new FrameConsumer to read frames from an EGLStream.
*
* @param[in] eglDisplay The EGLDisplay the stream belongs to.
* @param[in] eglDisplay The EGLStream to connect to.
* @param[out] status An optional pointer to return an error status code.
*
* @returns A new FrameConsumer object, or NULL on error.
*/
static FrameConsumer* create(EGLDisplay eglDisplay,
EGLStreamKHR eglStream,
Argus::Status* status = NULL);
protected:
~FrameConsumer() {}
};
/**
* @class IFrameConsumer
*
* Exposes the methods used to acquire Frames from a FrameConsumer.
*/
DEFINE_UUID(Argus::InterfaceID, IID_FRAME_CONSUMER, b94a7bd1,c3c8,11e5,a837,08,00,20,0c,9a,66);
class IFrameConsumer : public Argus::Interface
{
public:
static const Argus::InterfaceID& id() { return IID_FRAME_CONSUMER; }
/**
* Acquires a new frame from the FrameConsumer, returning a Frame object. This Frame object
* behaves as its own entity, and may persist even after the FrameConsumer is destroyed.
* It is the application's responsibility to destroy any Frame returned by this method.
*
* Destroying a Frame causes all resources held by that frame to be returned to the EGLStream
* producer so that they may be used to produce another frame. If too many Frames are held
* by the consumer, or these frames are acquired at a slower rate than the producer is
* producing frames, it may be possible to stall the producer. Frame objects should always be
* be destroyed as soon as possible to minimize resource overhead.
*
* If NULL is returned and the status code is STATUS_DISCONNECTED, the producer has
* disconnected from the stream and no more frames can ever be acquired from this consumer.
*
* @param[in] timeout The timeout (in nanoseconds) to wait for a frame if one isn't available.
* @param[out] status An optional pointer to return an error status code.
*
* @returns A pointer to the frame acquired from the stream, or NULL on error.
*/
virtual Frame* acquireFrame(uint64_t timeout = Argus::TIMEOUT_INFINITE,
Argus::Status* status = NULL) = 0;
protected:
~IFrameConsumer() {}
};
} // namespace EGLStream
#endif // _EGLSTREAM_FRAME_CONSUMER_H